Archive for May 2011


Bloboy’s journey – Development log – 2

May 31st, 2011 — 11:10pm

One comment that came up most often concerning the LD version of Bloboy (except the extreme difficulty of the game) is the unfortunate choice of controls.

The most obvious solution was to leave this choice to the user.
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OUT OF HERE – Development log – 1

May 31st, 2011 — 8:44pm

For last April’s Ludum Dare competition, I had decided to do something a bit different than what I’m used to : a 3D game. Sure, I had played in the past with a couple of engines, but nothing I had done came close to a full-fledged game. So I took the opportunity to just dive and try to come up with something using the open-source Panda3D engine. With it, I knew I could create games writing only Python code, and I already had a good understanding of the engine’s inner workings.

The result, after 48 hours, was a game in the “autorunning” genre. Think Canabalt for instance. I was rather pleased by what I had achieved (the game placed 13th in the Graphics category and 40th overall), but it was still far from the game I had in mind. And that’s what those development logs are going to be about : the process of taking OUT OF HERE from a prototype to a full game.
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